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Dungeon Lighting + Spell Attack VFX

Here is a small breakdown of the VFX spell attack I did in my free time. Normally I only wanted to do the trails on the animated character, but I ended up creating and lighting an environment with Asset Store packages.
The scene is rendered in real-time in Unity 2019.1.

Hope you like it! :)

Asset Store Packages:

PBR Rocks:
https://assetstore.unity.com/packages/3d/environments/pbr-rocks-nature-pack-100777

Mixamo:
https://assetstore.unity.com/packages/3d/animations/magic-pack-36269

Strong Knight:
https://assetstore.unity.com/packages/3d/characters/humanoids/strong-knight-83586

Strong Knight 2:
https://assetstore.unity.com/packages/3d/characters/humanoids/strong-knight-2-144018

Final shot + VFX/SFX

Hand trails

Hand trails

Simple Shader used for the sparkles and smoke

Simple Shader used for the sparkles and smoke

Quick rock shape made in ZBrush and textured in Substance Painter. There was no need to add details to the rock since it's only visible for a fraction of second.

Quick rock shape made in ZBrush and textured in Substance Painter. There was no need to add details to the rock since it's only visible for a fraction of second.

Rock animation made in 3Ds Max with RayFire

Rock animation made in 3Ds Max with RayFire

Sphere breakdown

Sphere breakdown

Scrolling texture shader used for the spheres

Scrolling texture shader used for the spheres

Distortion shader used for the impact

Distortion shader used for the impact

Old crater I did in World Machine and ZBrush some time ago

Old crater I did in World Machine and ZBrush some time ago

Finally, everything assembled together, I hope you like it! :)

Finally, everything assembled together, I hope you like it! :)