The purpose of this scene was to get familiarized with EmberGen and to sharpen my super basic programming skills.
Initially, I only wanted to do an explosion effect and to animate the tank how it gets destroyed with some basic triggers made by code, but then, I quite liked the feeling of it and I added another tank, a guard tower, and a plane. After that I told myself, why not create an environment to make everything feel more dramatic, so I did and this is what I got, half cutscene and half gameplay.
The scene is not 100% finished, there are still many things that could be improved, but this was more than enough for my exercise and the amount of time I've got. Hope you like it!
Music: The Wasteland
Twitter: https://twitter.com/RossBugden
Assets:
Environment:
https://assetstore.unity.com/packages/3d/environments/winter-environment-nature-pack-142750
Sherman M4 Low-poly 3D model:
https://www.cgtrader.com/3d-models/military/vehicle/sherman-m4-984949b3-7b98-4255-9899-21e7c4d133c8
Panzerkampfwagen Tiger Low-poly 3D model:
https://www.cgtrader.com/3d-models/military/vehicle/panzerkampfwagen-tiger:
Tank shells collection 3D model:
https://www.cgtrader.com/3d-models/military/rocketry/tank-shells-collection:
Ashtray and Cigarettes 3D model
https://www.cgtrader.com/3d-models/household/other/ashtray-and-cigarrette
Super Spitfire
https://assetstore.unity.com/publishers/18578
Wooden Barricade and Fort System
https://assetstore.unity.com/packages/3d/wooden-barricade-and-fort-system-55536
Final 4K render. Volume up!